Reactions of XBox One Reveal

If you pay any attention to gaming news you probably at least were aware that Microsoft revealed the next console in the XBox lineage yesterday.  As I had to work, I didn’t get to watch it live, but I checked my usual gaming sites to see what they’d revealed.  Like a lot of gamers, I had a lot of concerns about some of the rumors I’d been hearing about my beloved platform, but I tried to remain cautiously optimistic.  It doesn’t take a lot to start a rumor, after all.

I’m sure a lot of you have probably seen the various reactions to the XBox One, but I wanted to weigh in on the matter myself as summarize what I’ve been seeing from others.

Firstly, let’s go over a few of the tidbits revealed about the platform:

  • The console itself was presented for the first time, showing the design of the system, the controller & the new Kinect that will come standard with the system.  Some people have compared the system to a VCR, which is kinda true, but I’m not that fussed about the look.  Aside from being a practical size, the design of a console doesn’t matter much to me.
  • Memory that is not detachable, although a portable USB memory will be available
  • Blue-ray player & all games will be on Blue-ray
  • The system overall is focusing more on being an all-in-one media system, including Smartglass integration.  The system will apparently be able to control your TV as well.
  • XBox One is not backwards compatible with the 360
  • Games will have to be downloaded onto the system & the disc won’t be necessary to use afterwards.  Gamers will be able to play the game while it’s downloading.
  • Once a game is downloaded it is connected to your profile.  If someone else wants to use that game, be it lending it to friend or selling it back, that person will have to pay a fee to access the game.
  • While online-always is not a requirement to play games unless the game is designed that way, you will have to be connected the first time you install a game.  This seems to relate back to linking the game to your profile.

With those specs out of the way, let’s more on to the more fun part.  What seems to be the general consensus about the system so far?

….

Do any of you remember a post I did a while back about the backlash to some of the new XBox rumors?  Well the general reaction now seems to make those reactions look like glowing praise.  This makes the focused hatred we saw at the original Mass Effect 3 endings look like nothing.  While I’ve read some posts that are neutral about the reveal, most seem to be seething.  And I can’t say I’ve seen any positive comments about it either.  The joke now is that the only people who were cheering at the conference were the Microsoft employees.

UKlnAq5

I could take the time to describe the dissatisfaction in-depth, but I think I’ll just show you guys.  Here are three different videos from game commentators.  The first video is fairly work safe, the other two less so.

I think you can see from those videos what the major beef that everyone, myself included, is having with this console.  Microsoft is essentially trying to kill the used game market.  No renting, no buying used, no even borrowing the game from a friend.  If you haven’t bought the game brand spankin’ new, you have to pay a fee to install the disc.  According the Destructoid, each game will come will a unique redeemable code that you have to input upon installing the game, similar to the registration key required for PC games.  This code links that particular game to your XBox Live account.  “However, once the code is used, the disc essentially becomes a paperweight,” as the article puts it.

For someone who rents games frequently, this one fact alone has virtually killed my interest in the console.  Given the current trend in games increasing in price with each new cycle, next-gen games will probably be around $70.  At $60 it’s already risky enough on a game you’re not sure about.  So what do we do?  We rent or borrow before deciding if we want the game.  Or we buy used to risk less money on a game we might not like.  I honestly have no idea how Gamefly is even going to handle this.  It’s also unclear if removing the game from your memory would free up this code for another use.

What makes matters worse is that, from the sounds of it, even if you’re on the same machine but using a different account, you’ll have to pay just the play the game.  So if you share a system with someone who has their own account, it sounds like they’ll have to pay to install the same game on the same bloody device!  The quote from the article really gets my blood boiling.  “They would then have to purchase the right to play that game through Xbox Live.”  Purchase the right!  When are publishers going to get it through their heads that once I buy their game, it’s mine.  I’m not paying for a service or for them to lend me the rights to their idea.  I’m buying a product.  Once you exchange currency, the product is fully the consumer’s.  And so long as I’m not claiming I made the product or making copies to sell for profit, it’s none of their business what I do with it.  That’s why Chevy can’t tell me what to do with my car.  I could sell it for scrap & they have no say in the matter.  Why aren’t games looked at the same way?

I don’t think I need to go into great detail about why this is a horrible business decision.  We heard the rumors but some of us were, at the very least, hoping Microsoft had more business-sense than that.  To say that only people who buy the game new are allowed to play a game is ludicrous.  Especially when your competitors don’t have the feature.  While not definitive, Sony basically said that they have the technology to do this but were choosing not to implement it… yet.  This sounds like corporate suicide on Microsoft’s part.  When you’re the only one who has something that no one wants, you lose.

There’s also the issue with the online aspects of the console.  Although not as bad as always-online, it sounds like the console is essentially useless for people without an internet connection to the device because you have to be online to initially install the games.  So while a consistent connection isn’t required, a connection is.  Also, based on the interviews, it sounds like Microsoft is covertly encouraging developers to make always-online a feature of the games.  Given that they’ve already taken these steps in the past, I don’t think we need to be encouraging them.

A couple of people have pointed out the underhandedness of EA’s recent announcement that they were dropping the online pass aspect in light of these developments.  Obviously developers were aware of these aspects before now (how else could they start making games for it?).  Yet EA tried to play it off as if they were listening to gamers & giving them what they wanted.  Now we see otherwise.

I find it telling that Microsoft didn’t bring these aspects up on their own but that they had to be asked by journalists, & even then they were very vague in their answers.

I also have to agree with others commenting that Microsoft seems to be moving away from gaming by trying to make the console an entertainment system.  By trying to appeal to a larger, more causal audience, I feel like they’re alienating gamers, who are the ones that are most likely to buy the system in the first place.  By going for the entertainment system angle, now they’re having to compete with the Smart TV’s, which probably have better technology anyway.

Overall, I was severely disappointed in the XBox One reveal.   I have no interest in an entertainment system.  I just want to play games.  The online requirement is total crap.  But the biggest killer for me is the blocking used games aspect.  Even though I don’t buy a huge amount of used games (I usually just wait until the price goes down) I feel like if we allow this to go on, it’ll become the norm.  As consumers, we vote with our dollars.

Unless Microsoft really turns this around at E3 & not only provides us with solid information but proves this isn’t as bad as it sounds, I won’t be buying the XBox One.  I’ll stick with my PC.  The PS4 is starting to look pretty good in comparison.  So congratulations Microsoft.  You just turned a loyal fan towards your competitors.  I’m pretty sure that’s the opposite of what you try to do at a reveal.

jboraj9C4qiKNk

- GamerDame

Leave a Comment

Filed under News

Game Review: Lollipop Chainsaw

Once again I found myself finishing a game before I’ve even did a First Impression.  Part of the reason behind it is because Lollipop Chainsaw is a pretty short game, but another part was because it was so bizarre that once I got into it I couldn’t put it down.  If you’re familiar with Suda 51′s previous works, you probably have some idea of what to expect.  Campiness, craziness & a bunch of other -nesses.  So how does this game fare?

Since when do chainsaws have hearts on them?

Since when do chainsaws have hearts on them?

In Lollipop Chainsaw you play as Juliet Starling, an eighteen-year-old blond cheerleader with a zombie-slaying family.  On her birthday, Juliet finds her school overrun with zombies.  She learns that one of the school’s outcasts, Swan, has broken the barrier between Earth & Rotten World (the game world’s equivalent of Hell), releasing a gas that turns people into zombies.  Swan also summons five Dark Purveyors to complete a ritual to spread the zombie curse to the entire town.  Juliet, along with her boyfriend Nick whom Juliet turned into a sentient talking head to save him from the zombie virus, has to work together with Juliet’s family to stop them.

No girl likes being groped by zombies

No girl likes being groped by zombies

The game has an arcadey, hack-&-slash feel to it.  The game scores you based on a variety of factors, such as time to complete a level, coins collected, damage dealt, etc.  Juliet has three main forms of attack.  Her pom-pom attacks are quick & do little damage, but are useful for stunning zombies.  She also has two chainsaw attacks, one high & one low.  As you decapitate zombies you earn medals & stars.  The medals are used to purchase power-ups, new combos, costumes & music.  Stars build up on a Sparkle Meter, which when full allows Juliet to go into Sparkle Mode & one-hit most enemies.  You can also pick up Nick Tickets that allow you to play Nick Roulette & have a chance to use a special attack with Nick.  The game itself is broken up into stages with a boss fight at the end.  There are also several mini-games such as Chainsaw Dash, a driving-esque course, Zombie Basketball, where you have to knock zombie heads into the basket, & Zombie Baseball, where you have to protect Nick while he runs around a baseball diamond.

Story: For me, the biggest draw of the story is the characters.  They are all so crazy, unique, colorful & loveable.  I was surprised at how much I liked Juliet as a character.  Sure, she’s your stereotypical ditzy cheerleader, but they don’t overplay that.  She comes across mostly as spunky & upbeat.  Sometimes ridiculously so.  Nick seems to be intended as the straight-man we’re supposed to relate to.  He points out all of the weirdness that’s going on around him which Juliet & her family seem immune to.  Juliet’s family also have distinct & crazy personalities.  But what really sells the characters for me is the way they interact.  Juliet & Nick have an almost constant running dialogue that always makes me laugh, usually from a dry comment Nick makes at Juliet’s bubbly dismissal of the strangeness going on.  The interactions with the family are also fun & shows that the family really cares about each other.  The bosses also have distinct personalities & exchanges with Juliet.  Also, although the story isn’t groundbreaking, the craziness makes it interesting & there are some parts that take a more serious tone.  One part I really liked was near the end where Nick gets mad at Juliet for cursing him to a life as a decapitated head.  It’s a nice moment of character development & gives some depth to Juliet & Nick’s relationship as they work through the dilemma.  My only complaint about the story is that they don’t give a lot of attention to Swan, the main villain.  You don’t even get to fight him.  But they do a pretty good job of fleshing him out & showing his motivation for cursing the school in the short time he’s on-screen.  Score: 5

So many sparkles...

So many sparkles…

Gameplay: My overall impression of the gameplay aspect is that it’s hit & miss.  The combat itself is okay.  They try to add variety by having different combos, but I found that you only needed a few to be able to take out the groups of zombies that you’re constantly faced with.  Switching between combos can feel stiff & sometimes Juliet takes too long to respond to your commands.  The mini-games are the worst offenders.  In particular, Zombie Baseball is awful, mainly due to how crappy the Chainsaw Blaster is.  I think it’s mostly a problem with the lock-on.  The game tells you to aim for the head, but if you get anywhere close to a zombie it automatically locks on to their body.  The lock-on itself seems a bit fiddly, often locking-on to empty air in the opposite direction of where the zombie actually is.  Some of the other mini-games fare better.  The combine section in Stage 3 & the retro sections in Stage 4 were a lot of fun.  The game also makes use of a lot of Quick-time Events.  As is usually the case, this involves a bit of trial & error, but usually the game gives you enough time to respond.  However, if you mess up it’s usually an instant game over, but at least the game has generous checkpoints & typically puts you right before the event.  The highlight of the game is the boss battles.  Each boss has their own crazy strategy & involves several stages.  But the strategies all come rather intuitively.  It might take you a couple of seconds to figure out what you’re supposed to be doing but you’ll get it.  So overall while the boss battles are well done & it has some inventive sections, the repetitive combat & frustrating mini-games drag it down.  Score: 3

Pop cultural zombies ahead!

Pop cultural zombies ahead!

Visuals & Audio: Both the graphics & soundtrack for Lollipop Chainsaw are top-notch.  The visuals draw heavily from comics.  Characters have strong outlines & are cell-shaded.  If you look closely you can see the pointillism-style from old comics.  The graphics have a nice flare to them, & watching rainbows & stars shoot out from zombies’ heads was oddly stimulating.  I  couldn’t help thinking that this is the mostly girly action game I’ve ever played.  The soundtrack is downright awesome.  It features a mix of punk, rock, retro & other licensed songs.  The best part is that you can customize your soundtrack.  Some of the contributing artists are Five Finger Death Punch, Akira Yamaoka, and Dead or Alive.  So in spite of the girly appearance & the fact that Hey Mickey plays when you go into Sparkle Mode, it has a pretty gritty soundtrack.  The only downside is that you can only have five tracks in your list.  The voice acting is pretty good as well, although Juliet’s high-pitched voice could grate on some people’s nerves.  Score: 5

Replayability: Moderate.  The game is pretty short.  It only has seven stages &, excluding the Prologue, they’re about an hour to complete the first time.  Once you complete a stage you can play it any time you want in both story & timed or ranked modes for a better score or more money to unlock stuff.  The game also has two endings & you have to save all of your classmates before fighting the final boss to get the good ending, so you may have to replay some levels but it isn’t too hard to get the good ending the first time around.  The only unlockables that I felt were worth it were some of the costumes, most of the best ones you can only get after beating the game.  So basically if you’re going to relay it it’ll be for the story & boss fights & not for the unlockables or scores.  Score: 3

Overall Score: 4

Final Word: Lollipop Chainsaw is a fun & quirky yet short & flawed ride.  If you like the hack-&-slash style, are a fan of Suda’s work or are just looking for a bit of mindless fun, I think it’s worth a rent.

- GamerDame

Title: Lollipop Chainsaw
Console: 360 & PS3
Rating: M
Developer: Grasshopper Manufacturer
Publishers: Kadokawa Games & Warner Bros. Interactive Entertainment
Release Date: June 12, 2012

Leave a Comment

Filed under Action, PS3, Reviews, XBox 360