I want to start this post by apologizing for my sporadic posting over the last month. It’s not entirely due to laziness, although I have had a period of not wanting to do anything other than lay in bed. They’ve ballsed up the internet at work, which is where I do most of my research & writing. I’ll be lucky if I can even get this post up the same day as I’m writing it. Unfortunately, no one seems to be in a hurry to fix it, so I can’t say if it’ll get better any time soon. I’ll try to post more at home, but I won’t promise anything.
Alright, with that out of the way, on to what you actually came here to read!
As I expected, I received a copy of Dishonored for Christmas. After getting some sleep because I always have to work on the holidays, I played through the prologue & about half way through the first mission. And so far, I’m impressed with the freedom the game allows. While not an open-world game, Dishonored is very flexible in letting the player decide how to approach obstacles. On the surface this appears to merely be choices in being lethal or non-lethal against enemies, but there’s more to it than that. While exploring, I’ve come across multiple paths & key items located along these paths (like two sets of the same key needed to open the goal door). Exploration is a big part of the game, & I’ve had a lot of fun doing it. In the first level, I found a dead man on top of a roof by Blinking as high up as I could go. I’ve also used the same tactic to sneak along some pipes above a room full of thugs, thus avoiding a lot of combat where stealth would be difficult.
If you can’t tell by what I’ve been saying, I’ve been trying to go for a stealthy, non-lethal run. I’ve been pretty successful so far, but I have had to kill a few people when I messed the stealth up or when there didn’t seem to be a way to avoid the fight. This sort of goes against my instincts, because I usually prefer to play the assassin; killing unaware enemies from the shadows. I’ll probably try that approach for a second playthrough, & them maybe a full combat run for the third. But that’s what I really enjoy about the game: it gives you the tools & opportunities to play how you want. Corvo has a sword & pistol for combat, but also a crossbow that uses regular bolts to kill enemies & sleep darts for just knocking them out. Corvo can also upgrade different spells that may be more suitable for different styles. I currently have upgraded Dark Vision, Slow Time & Blink. I’m very glad Dark Vision shows people’s line of vision.
There are a lot of little touches that have added to my enjoyment of the game so far. I like that Corvo can slide under tripwires. Not only is it really cool, it works well & is fun to do. I also like the combination lock safes. Finding the combinations puts your mind to work, but so far haven’t been too taxing. It makes exploration rewarding. I also like the Heart of Darkness that not only helps you locate runes & charms, but whispers secrets about people & places.
Although I’m not crazy about the art style for the people in the game, overall I love the way the environment looks. I love the whole steampuk aesthetic. Sometimes it makes me think of a steampunk version of Half-Life 2. I think it’s the Walls of Light that make me think that. Plus the tall boys, which I haven’t faced yet.
I’m looking forward to playing more of this game & testing out different strategies. My plan so far is to upgrade both Slow Time & Blink, then probably get Possession.